Support for the utilization of point cloud data
Point Cloud Data Polygonization Maya Plugin Pointillism
We will solve various challenges in the utilization of point cloud data, such as mesh (polygon) creation, reduction, and content production.
The point cloud data, which has many challenges in post-processing, cannot be said to be effectively utilized. Aside from being imported into viewers or BIM software for verification or guidance, it requires surface and meshing processes for other applications. Although there are many automated generation software options available, most cases encounter issues such as noise and penetration, often leading to visual compromises. As digital twins that replicate the physical real world in cyberspace gain attention, how to appropriately process and utilize the vast amount of point cloud data is a challenge faced by many companies across various industries and fields. High-quality polygonization is essential for fully leveraging point cloud data. Our company responds to customer needs for CG visualization through various methods, utilizing rendering and modeling technologies developed in CG production, as well as software technologies cultivated through various contract development projects. This includes not only displaying point cloud data itself but also converting large-scale point cloud data obtained from LiDAR into geometry data such as meshes (polygon surfaces), and producing real-time content like VR using 3D data.
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basic information
• Mesh (polygon) creation of point cloud data • Development of dedicated viewer • Development of various functions • Real-time 3DCG content such as simulators and VR, as well as game and video production We will also accommodate various requests beyond the above.
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Applications/Examples of results
This is a point cloud modeling support tool that operates with Autodesk's DCC tool "Maya." It resolves issues related to importing into Maya and operational challenges. Manipulating point cloud data freely in Maya Even when the number of nodes increases and Maya becomes heavy, point clouds are displayed effortlessly. Additionally, loading point cloud data and performing operations in Maya are handled as separate tasks, allowing for editing even during loading. You can easily check the overall view of large point cloud data. Integration features with other tools It is possible to represent coordinate systems and scale factors different from Maya's coordinate system. Conversion from scalar to RGB is also easy. No complicated settings required for data loading Data can be loaded simply by dragging and dropping it into Maya. Supported file formats include PLY, CSV, PTS, LAS, and PTM. Features that facilitate modeling - Automatic polygonization that retains point cloud color information - Snapping vertices to point clouds - Simple generation of planes - Understanding hidden point clouds - Determining the validity of polygons buried in point clouds - Bringing unidentified point clouds to the surface - Identification of point cloud files - Optimization of display
Detailed information
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Snap to vertex point cloud
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Understanding the hidden point cloud
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Determining the validity of polygons buried in point clouds.
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Emergence of unidentified point clouds
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Identification and optimization of point cloud file display.
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At Silicon Studio, we have developed various middleware in-house and have been engaged in CG-related businesses from the dawn of CG to the present day, continuously honing our technical skills, expressive capabilities, and creativity. Our strength lies in possessing these three abilities. We provide cutting-edge real-time CG technology to companies in the gaming and film industries, as well as consumer game development technology to game development companies. Additionally, we offer solutions for the manufacturing industry utilizing advanced real-time 3DCG technology cultivated in the video game industry, develop middleware for embedded devices, engage in R&D with universities and research institutions, and provide design, construction, and operational services for large-scale networks and web applications. Idea (Creativity): The ability to interpret the challenges and needs of clients and propose optimal solutions using 3D graphics-related technologies. Art (Expressiveness): The ability to create highly attractive and high-quality content using cutting-edge 3D graphics technology within the limited conditions of the anticipated usage environment. Technology (Technical Skills): The ability to develop and construct systems that achieve high-quality graphics representation along with convenience and operational efficiency at a high level.