We provide an integrated environment that allows for the reproduction of indoor and in-car spaces in VR, enabling the evaluation of elements that constitute the human-machine interface.
"TRITO VR" is an integrated environment that allows for the reproduction of indoor and vehicle spaces in VR, enabling the evaluation of elements that make up displays and HMIs (Human-Machine Interfaces) while adjusting them. Thanks to the ease of making adjustments unique to a digital environment, it is possible to repeatedly conduct trial and error to improve quality during use. Developed GUI applications can be immediately displayed in the VR space, and by using an operating device, they can also be manipulated as HMIs. 【Features】 ■ A cockpit design simulator that enables rapid trial and error ■ GUI applications can be displayed and operated in the space immediately ■ Eye tracking can be used for user gaze analysis and evaluation
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For more details, please refer to the PDF document or feel free to contact us.
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【Usage Examples】 Driver gaze analysis on a driving simulator, etc. *For more details, please refer to the PDF document or feel free to contact us.*
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We aim to develop products and services with high UX through design consulting that generates ideas and designs using a human-centered design approach, and engineering that can realize (PoC, development, implementation) those designs. In product and service development, the challenges of what kind of system should be built and what kind of services should be provided can only be properly addressed through business design and planning, which are upstream processes beyond idea generation and requirement definition. To achieve this, the collaboration of both engineers and designers is essential. By having designers and engineers work together from the very beginning phases to design business and user experiences, we can create products that are user-friendly and functionally adequate, thus developing products that balance user experience and functionality. To realize this, our company focuses on having designers and engineers work as one team, rather than in separate roles, to pursue the creation of user-friendly products.