Designed with industry-standard tools and directly implemented into hardware. We support high-quality HMI development according to the creators' intentions.
1. Balancing Efficiency and High Quality in Development By utilizing "CRI Glassco," we will promote the division of labor between "design" and "implementation," achieving both efficiency and high quality in graphic development. 2. Production Environment with Authoring Tools Design layouts, movements, and state transitions using "After Effects," and output data with the authoring tool "CRI Cockpit Studio." 3. Implementation of the Graphic Engine By integrating the "CRI Glassco" engine into the hardware, we will enable programming-free HMI development that only requires updating data output from "CRI Cockpit Studio."
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basic information
<Features of Production Using Authoring Tools> - Created with "After Effects" - Utilization of past assets - Creation of state transitions - Integration of 2D/3D content <Features of Operating with a Graphics Engine> - HMI development without programming - Advanced expression through the fusion of video and 3D
Price information
Negotiable
Delivery Time
Applications/Examples of results
- Meter cluster - Infotainment
Detailed information
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Feature 1: Created with "After Effects" Since it is a plugin tool for Adobe's "After Effects," there is no additional learning cost.
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Feature 2: Utilization of Past Assets Since it is possible to import data created with other tools, past assets can also be utilized.
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Feature 3: Creation of State Transitions State transitions can also be created and exported to specifications such as transition diagrams.
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Feature 4: Integration of 2D/3D Content It is possible to create animations that seamlessly integrate 2D and 3D content.
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By simply incorporating the "CRI Glassco" engine (library), the implementation to the hardware is completed regardless of the HMI (authoring data). The "CRI Glassco" engine takes care of all access to hardware and graphic libraries, allowing HMI development without programming. Furthermore, it also supports rich visual presentations using videos with alpha (transparency) values and real-time 3D.
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Our company primarily focuses on entertainment, such as games, and we develop, sell, and support various middleware and tools in the embedded field and other areas on a worldwide basis. With the keyword "technology pleasing to the eyes and ears," we have been researching, developing, and commercializing video and audio compression and playback technologies, multi-streaming technologies, and graphic technologies for many years. Based on these technologies and products, we will provide optimal solutions tailored to our customers. For more details, please contact us through the inquiry form.