Basic knowledge of software patents that is beneficial to know, along with infringement countermeasures and application strategies.
☆A guide to utilizing software patents by the author of the book "Gain Knowledge from Software Patents"! ★Examples of novelty and exceptions to loss of novelty!
Lecturer Hideo Furutani, Patent Attorney, Director of Furutani International Patent Office Former Chairman of the Software Committee of the Japan Patent Attorneys Association Target Audience: Engineers, intellectual property personnel, beginners, and technology management personnel interested in software patents and embedded software Venue VOYAGE GROUP Conference Room [Shibuya, Tokyo] 15 minutes on foot from Shibuya Station on the JR Yamanote Line 3 minutes on foot from Shinsen Station on the Keio Inokashira Line Date and Time February 23, 2012 (Thursday) 13:30-16:30 Capacity: 30 people *Registration will close once full. Please apply early. Participation Fee [Early Bird Discount Price] 19,950 yen per person (including tax and textbook fee) *Limited to Tech-Zone members who apply by February 9. Membership registration is free. *After February 9, the [Regular Price] will be 23,100 yen per person (including tax and textbook fee).
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basic information
**[Lecture Summary]** Currently, the world is becoming divided between countries that provide intellectual resources and those that offer cheap labor, and Japan must position itself as a provider of intellectual resources to survive. However, the utilization of patents necessary for this is not sufficient. For Japan, the software industry, which is the most important knowledge industry, faces significant challenges regarding patent utilization. In this seminar, we will explain the basics of software patents and how to utilize them. **[Course Objectives]** I feel that developers often lack a basic understanding of the concept of patent rights and their scope. (This is not unique to software patents.) Therefore, I would like to first explain how the scope of patent rights is determined, specifically, to what extent selling similar products constitutes infringement, whether selling just a component can lead to infringement, and other legal fundamentals. By understanding this, participants will be able to assess whether the systems they are about to develop might infringe on other companies' patents, how to modify their systems to avoid infringing on others' patents, and whether they can pursue other companies for infringement if they are implementing similar systems that violate their own patents.
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P2
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P2
Applications/Examples of results
1. How to Use Patents in the Digital Age 2. Requirements for Obtaining Software Patents 2-1. Patentability as an Invention (Avoiding Rejection) 2-2. Novelty (Filing Before Disclosure) 2-3. Exceptions to Loss of Novelty (Should We Use the System That Allows Filing After Disclosure?) 2-4. Inventive Step (A Critical Turning Point for Patentability) 2-5. Inventive Step Exercises 3. The Power of Software Patents 3-1. Injunctive Relief and Damages Claims 3-2. Concept of Scope of Rights (Direct Infringement) 3-3. Indirect Infringement 4. Utilization of Software Patents 4-1. Preventing Entry of Competitors (Deterrence Through Patent Rights) 4-2. Preventing Entry of Competitors (Deterrence Through Filing) 4-3. Using for Marketing and Advertising Activities 4-4. Licensing to Other Companies 4-5. Obtaining Patents for Standard Specifications 5. Application Strategies from the Perspective of Rights 5-1. Impact of Cloud Computing 5-2. User Interface and Internal Processing 5-3. Smartphone Apps and Patents 5-4. System Development at User Request and Patents 5-5. Packaged Software and Patents 5-6. Embedded Software and Patents 5-7. Business Model Patents
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