We propose the effective utilization of point cloud data. Point cloud data can be utilized in various ways through the latest technologies such as VR.
I often hear voices saying, 'Although we have captured point cloud data, we are not able to utilize it.' The data is very heavy and cannot be opened. It is difficult to handle in its point cloud form. We are at a loss as to how to use it. Such challenges will be solved by our company. Leveraging our extensive development know-how in 3DCG, BIM, and XR, we provide a one-stop solution from capturing point cloud data to its utilization.
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basic information
Using game engines such as "Unity" and "Unreal Engine," we offer a one-stop solution for content creation, not only for visualizing point cloud data but also for layout simulations and more. We provide a wide range of services including BIM data conversion using Revit, mesh generation for 3DCG, and VR production. Web Browser Compatibility By utilizing game engines, we can provide content that can be accessed by an unspecified number of users anywhere via a web browser. For our filming equipment, we use the world's top 3D laser scanner, the FARO Focus, from FARO Technologies. As one of the manufacturers of 3D measurement devices used in many sites around the world, it measures spatial information with very high precision, acquiring point cloud data to build master information for various scenes.
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Applications/Examples of results
Unity Japan Office Project http://tsumikiseisaku.com/result/unity_jop.html This demo content is a photorealistic architectural visualization created using the latest technology from Unity, faithfully reproducing the Unity Japan office in a digital format. It allows for real-time changes to various parameters, enabling the visualization of interior design patterns and the simulation of lighting and reflections. This project was produced in collaboration with Unity Japan to showcase the possibilities of architectural visualization that can be achieved with Unity to the architecture industry. To create data that is as close to reality as possible, point cloud data was captured, and modeling based on the point cloud was conducted. The point cloud capture was handled by Kumonos Corporation, which has extensive experience and expertise in this area.
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Tsumiki Production Co., Ltd. demonstrates high technical skills in the fields of architectural CG perspectives, CG animation, and the production of VR, AR, and MR. They are expanding into the metaverse domain and offering VR-specific educational solutions, with achievements that rank among the best in Japan. They have been officially recognized by Microsoft as a "Microsoft Mixed Reality Partner" and are also engaged in business development related to MR.