The global game-based learning market is rapidly expanding: the market size is expected to grow at a rate of 17.4% from 2023 to 2031.
The global game-based learning market is expected to experience remarkable growth during the forecast period from 2022 to 2031. The market size is projected to increase from 19.01 billion USD in 2022 to 80.53 billion USD, with a compound annual growth rate (CAGR) of 17.4%. Game-based learning is an innovative approach that transforms traditional educational methods, allowing learners to absorb knowledge while having fun. This approach delivers learning in the form of games, enabling students to actively participate in their education. As a result, learners become more engaged and can acquire knowledge more effectively. You can check the application method by clicking the [PDF Download] button or apply directly through the related links.
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Overview of Segmentation The global game-based learning market is classified based on components, deployment models, game types, industry verticals, and regions. By Component Solutions Services By Deployment Model On-premises Cloud By Game Type AR-VR Games AI Games Location-based Games Assessment and Evaluation Games Training, Knowledge, and Skills Games Language Learning Games Others By Industry Vertical Consumer Education Government Agencies Corporate Key Companies: EI Design Pvt Ltd Gametize Learning Pool ELM Learning Duolingo Schell Games G-cube Stratbeans Consulting Pvt Ltd Toolwire Spaces Learning Centrical Hurix Digital Cognitive Toybox Inc. Filament Games LearnBrite Cisco Systems Inc.
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