The global game-based learning market is rapidly growing: market size is expected to increase at a CAGR of 17.4% from 2023 to 2031.
The global game-based learning market is expected to experience steady growth from 2022 to 2031. Market revenue is projected to increase from $19.01 billion in 2022 to $80.53 billion by 2031, with a forecasted average annual growth rate of 17.4%. Game-based learning is a new educational approach that incorporates game elements into learning. This approach allows students to learn through games, gaining deep understanding and insights in the process. According to regional analysis, North America holds a major share of the market and is expected to continue to reign as the market leader. Meanwhile, there is a growing demand for game-based learning solutions among small and medium-sized enterprises in the Asia-Pacific region. You can check the application method by clicking the [PDF Download] button or apply directly through the related links.
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Key Companies: Allen Communication Learning Services EI Design Pvt Ltd Gametize Learning Pool ELM Learning The Performance Development Group Duolingo Schell Games G-cube Stratbeans Consulting Pvt Ltd Toolwire Spaces Learning Centrical Hurix Digital Cognitive Toybox Inc. Filament Games LearnBrite Cisco Systems Inc. By Component Solutions Services By Deployment Model On-Premises Cloud By Game Type AR-VR Games AI Games Location-Based Games Assessment and Evaluation Games Training, Knowledge, and Skills Games Language Learning Games Others By Industry Vertical Consumer Education Government Agencies Enterprise
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