[Solution Case] Implementing Retro Games with FPGA
Over 8000 lines of code required! A case of porting code realized in software to FPGA.
I implemented a block breaker on an FPGA using "full hardware." No software involved. As a result, over 8,000 lines of code were required for the FPGA. In contrast, implementing a block breaker that runs on Windows in software can be achieved with less than one-tenth of that code. Porting the code developed in software to the FPGA required an enormous amount of time and effort. However, the FPGA has the advantage of being able to perform very high-speed processing that software cannot keep up with, and it has minimal time lag. *You can view the detailed content of this case study through the related links. For more information, please feel free to contact us.*
- Company:システック 開発・ものづくり 高速通信制御(FPGA)
- Price:Other