Redesigned the motorcycle meter UI using the latest HMI technology. This is a case that demonstrated specific improvement points through prototype development based on UX validation.
Classic motorcycles have limitations in information display and connected integration, and there are technical challenges remaining in visibility, operability, and customization. From the perspective of UX design, we have worked on creating a prototype that rethinks meter design to address user needs. ◼︎ UX Design - Connected Neo-Classic Meter: A round design that integrates the latest information display with connected services. - Analog-Digital Meter: Changes functionality and design according to the riding mode. - UX Mode: Switches experiences that enrich motorcycle life, such as "travel, weather, adventure, music." - Quick Access Button: A touch panel with layouts tailored to different scenes. - Digital Customization: Switches between dark/light themes. ◼︎ Prototype Structure Implemented UI designs and screen transitions considered in Figma using Unity, creating a realistic experience that includes hardware switches and touch panel operations. ◼︎ NEXT STEP In collaboration with Lester Corporation, we are working on the fusion of technology and UX design aimed at improving operability by utilizing TouchNetix's capacitive touch IC and Lester's patented technology in touch panels.
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We aim to develop products and services with high UX through design consulting that generates ideas and designs using a human-centered design approach, and engineering that can realize (PoC, development, implementation) those designs. In product and service development, the challenges of what kind of system should be built and what kind of services should be provided can only be properly addressed through business design and planning, which are upstream processes beyond idea generation and requirement definition. To achieve this, the collaboration of both engineers and designers is essential. By having designers and engineers work together from the very beginning phases to design business and user experiences, we can create products that are user-friendly and functionally adequate, thus developing products that balance user experience and functionality. To realize this, our company focuses on having designers and engineers work as one team, rather than in separate roles, to pursue the creation of user-friendly products.









