No goggles needed for VR-level immersion! A next-generation display that balances space-saving simulation with realistic spatial awareness.
Originating from MIT. The unique immersive virtual display 'BRELYON' combines the "immersion" of VR goggles with the "comfort" of a PC monitor. **Three Innovations Brought by BRELYON** • Liberation from wearing stress (Zero Wearables) By not wearing goggles, users are completely freed from "VR motion sickness," "fatigue from weight," and "hygiene management." Even with glasses on, anyone can instantly achieve a highly immersive 3D experience. • Overwhelming space savings (Desktop Scale) The installation space is the size of a typical desktop monitor. Despite its compact size, unique light field technology presents a 4K panoramic image equivalent to a "110-degree field of view and 122 inches" right in front of the user. There are no seams like those found in multi-monitor setups. • Natural depth that protects the eyes (Depth Modulation) Reproduces "physical optical depth" behind the images. This design, based on ergonomics, reduces the strain on the eye's focusing muscles, making it less tiring even during long hours of desk work.
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Brelyon Ultra Reality 【Specifications】 ● Display Size: 30-inch monitor (achieves an image size equivalent to 122 inches due to proprietary light field technology) ● Horizontal Viewing Angle: 110 degrees ● Screen Depth (Virtual Space): Approximately 1.5m ahead ● Resolution: 4K (3840×1440) ● Refresh Rate: Up to 144Hz (supports 60Hz) ● Brightness: 450–700 nits ● Contrast Ratio: 1:1000 ● Color Gamut: DCI-P3 98% (display colors: approximately 1.07 billion colors) ● Response Time: 4–16ms ● Sync Technology: Compatible with G-SYNC / FreeSync Premium Pro ● Interface (Connection Ports): HDMI 2.1, DisplayPort 1.4 ● Weight: Approximately 14kg (31 lb) ● Power Consumption: 65W ● Other: No dedicated software required. Can be used as a regular PC monitor with just HDMI or DisplayPort connection. An ergonomically designed panoramic display that achieves overwhelming immersion without the use of VR goggles.
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Applications/Examples of results
★ Aerospace and Defense (Pilot Training) • Achievements: Adopted by the simulator of the major U.S. aerospace company Lockheed Martin. • Effects: Created a high-precision flight training environment using only a desk, without the need for large dome screens or VR goggles. ★ eSports and Amusement Facilities • Achievements: Implemented in facilities such as the U.S. entertainment company GameWorks. • Effects: Reduced "hygiene management" costs as there are no equipment that touches the face. Instant large-screen play is possible even while wearing glasses. ★ Remote Operation (Drones, Construction Machinery, Heavy Equipment) • Applications: Teleoperation of special vehicles at disaster sites and construction sites. • Effects: Improved operator spatial awareness and safety with a 110-degree wide field of view and 4K panoramic video. ★ Monitoring Control Centers and Finance • Applications: Security monitoring rooms, plant control, financial trading desks. • Effects: Consolidated multiple multi-monitors into one unit (seamless display). Contributed to "anti-peeping (privacy protection)" with an optical design that is not visible without leaning in.
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Currently, the society surrounding us is experiencing remarkable environmental changes and entering a new era that demands increasingly advanced and rapid responses. In the field of electronics technology, which boasts world-class standards in Japan, our company has been able to steadily grow its performance thanks to the support of our clients and everyone around us, and we take pride in the fact that our role as a "specialized trading company in electronics" aligns with the needs of modern society. Since our establishment in 1946, we have prepared a robust system in line with the changes of the times and advancements in technology, covering areas such as semiconductors, electronic components, electronic devices, system design and development, and import/export operations. The electronics sector, which has now become a core industry in Japan, will continue to develop rapidly, and the role of specialized trading companies will further diversify. To continue meeting our customers' needs, we will particularly focus on acquiring technical skills in specialized fields such as design engineers, system engineers, and sales engineers. We will strive to cultivate "human resources" with our most valuable assets of "technical capability" and "information power," and actively promote services that can only be provided by a specialized trading company in electronics.

