[Season 2: Chapter 6] The Aesthetics of "Continuity" — Into the Abyss of G1, G2, and G3 (Part 2)
T3Japan
For designers struggling with "a bit smoother." Unraveling the intuitive concept of "smoothness" through logic.
"Make it a bit smoother"—have you ever found yourself puzzled by such a comment from a superior or design team in the field of design? It may have looked perfect in CAD, but when turned into a prototype (mock-up), you felt it looked "cheap" or that "the light reflection is distorted." There are clear reasons for this.
In this article, we will dissect the intuitive term "smoothness" from an engineering perspective in an easy-to-understand manner. We will explain the continuity of curves at four levels, from "G0," where data is merely connected, to "G2" (curvature continuous), where light flows beautifully, and finally to "G3," which possesses extreme smoothness. We have systematically compiled the mechanisms of control points and the correct evaluation methods using zebra shading.
It's time to stop wasting time on vague adjustments. Why not acquire the optimal control techniques for "continuity" tailored to your applications, as proposed by ThinkDesign, and aim for high-quality manufacturing that even veterans would admire?

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Nice to meet you, I'm Takachan, working in sales (which is more like a pre-sales role) at ThinkDesign. Usually, I listen to clients' desires for "the kind of service they want to create" and bridge the gap to turn those ideas into a "concrete blueprint" that engineers and designers can easily realize.




