3DGS Mesh Converter | Converting 3DGS to Mesh
3DGS Mesh Converter (Beta Version) / 4DGS.jp
Convert 3DGS .ply files to GLB, STL, and OBJ using just a browser. No special software or GPU is required, and there is a free plan available.
The "3DGS Mesh Converter" is a web service that allows you to export .ply files captured with 3D Gaussian Splatting (3DGS) into mesh data formats (GLB/STL/OBJ). By simply uploading the file to your browser and selecting the conversion method, you will receive a format that can be directly used in Blender, Unity, or 3D printers. No dedicated software or GPU is required. There are two types of conversion methods available. You can choose between "calculated conversion," which is faithful to the original data, and "high-resolution AI conversion," which focuses on appearance with details supplemented by AI, depending on your needs. Currently, it is available in beta with initial-stage quality, but it is at a level suitable for practical use if you need to prepare a base mesh. It has been released early to address the issue of "not being able to hand over the production after capturing with 3DGS." There is a plan available for you to try it for free. You can start using it right now from the service site (4dgs.jp).
Inquire About This Product
basic information
【Input】.ply (3DGS), up to 500MB. Preview available before conversion. 【Conversion Method】 - Computational Conversion: Reconstructed from original data (1 to 5 minutes). Initial settings for various applications such as buildings, terrain, machinery, people, plants, 3D printing, etc., with polygon counts from 100,000 to 1,000,000. - High-Resolution AI Conversion: Focused on appearance, suitable for single objects (2 to 4 minutes). Standard 150,000 polygons / High density 500,000 polygons. 【Output】 - GLB (with color and texture) - STL (shape only) - OBJ, OBJ + material/image set (ZIP) - Dimension-specified STL + inspection results (ZIP) - Blender comparison set (ZIP) 【Operating Environment】Browser only (no installation or GPU required) 【Note】Parts created by AI do not accurately reproduce the original data and cannot be used for measurement or recording purposes. Not available in the EU, UK, or South Korea.
Price information
Free plan: Calculation conversions are limited to 5 times per month (email registration required), and high-definition AI conversions are limited to 1 time per account. Additional uses can be obtained through a monthly plan (tax included). Please refer to the pricing page on the service site for details.
Delivery Time
※It is available for immediate use online. The estimated conversion time is 1 to 5 minutes for calculation conversion and 2 to 4 minutes for high-definition AI conversion.
Applications/Examples of results
【Purpose】 - Transfer data captured with 3DGS to production tools such as Blender, Unity, and Unreal Engine - Create STL data (base) for 3D printing - Lightweight meshes for games, web, and VR - Verify shapes of buildings, interiors, terrains, slopes, machinery, plants, etc. 【How to Use (3 Steps)】 1. Upload the 3DGS file (.ply) and check for missing parts in the preview 2. Select the purpose and conversion method, and adjust the settings 3. After conversion, choose the output format and download ▶ Service Site: https://4dgs.jp/ja/3dgs-mesh-converter/
Detailed information
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Choose a conversion method: You can select between 'calculation conversion,' which is faithful to the original data, and 'high-definition AI conversion,' which focuses on appearance.
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From 3DGS (left) to mesh (right) This is an example of converting 3DGS data of a plant into a colored mesh.
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"Wooden carvings also in mesh" This is an example of converting a wooden 3DGS (left) published on 3Dasset.io into a mesh (right).
Company information
IZUTSUYA Inc. digitizes real-world spaces and objects by combining 3D/4D scanning, centered on 3D Gaussian Splatting (3DGS), with AI. We adopted 3DGS in our work early, in 2024, and have recorded buildings, traditional crafts, plants, and even human gestures and dance movements as high-fidelity 3D/4D data. We provide an end-to-end service: capture, data optimization and mesh conversion, and publishing, sales and license management on our own 3D data platform, 3Dasset.io. From digital archiving of cultural heritage and infrastructure inspection DX using LiDAR point clouds and AI, to Location XR experiences that combine places with human movement, we help bring 3D technology into culture, construction, tourism and entertainment. We choose between DSLR cameras, 360-degree cameras, LiDAR and markerless motion capture according to each project, and work with research institutions to field-test new equipment and methods. Please feel free to contact us.





