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IZUTSUYA is engaged in low-cost, short-term game development utilizing digital twins recorded with technologies like 3DGS (3D Gaussian Splatting) and motion data obtained from real people. Our company has been digitally archiving real-world objects and locations through 3D and 4D scanning, distributing them as data assets on our 3D data platform "3Dasset.io." We also capture human movements, such as dance and gestures, using markerless motion capture "AR51" and extracting full-body movements from smartphone videos with "V2M." By using these assets derived from real footage, we can prepare the settings and character movements for games without building them from scratch. In our own title "Muccha Macho," we recreated real workout equipment in a digital space. A non-engineer with no prior game development experience utilized AI and digital twin assets to progress to the production of a demo screen in about two weeks. Please feel free to consult us about the use of data assets in game development and video production.
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IZUTSUYA has begun offering a rendering tool for 4D Gaussian Splatting (4DGS). 4DGS is a technology that adds a time axis to 3D Gaussian Splatting (3DGS), allowing for the playback of moving people and spaces from any desired viewpoint. The input supports a wide range of formats, from videos taken with a single fixed smartphone (monocular camera) to data captured simultaneously with multiple cameras. In monocular videos, the renderer infers and complements information about the appearance, orientation, and movement of people throughout the video, even for areas not visible, such as the back. The renderer allows for 360-degree rotation of the viewpoint while playing back the movements of people. It also supports play, pause, frame-by-frame advance, movement to any specific time, background changes, and adjustments for lighting effects. For high-end requests, we also offer a high-precision 4DGS production service using multiple cameras at partner studios. The created 4DGS data can be published directly on our spatial video distribution platform "4DGS.jp."
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"Zenkei" is a marketing BI tool for multi-store operations that consolidates advertising, sales, and access data onto a single screen. Our company has supported many businesses in connecting 3D and 4D scanning, digital twins, and AI to sales through marketing. "Zenkei" was created to solve the problem of spending too much time aggregating data while managing advertising platforms, access analysis, registers, EC carts, and navigating between LINE and social media, which delays decision-making. It integrates with Google Ads, Meta Ads, GA4, Air Register, Shopify, and automatically retrieves data daily. Sales, advertising costs, customer numbers, customer unit prices, and CAC are displayed with comparisons to the previous month, allowing for comparisons of trends by store and advertising cost ratios. It enables users to complete everything from checking campaign results to budget changes and drafting ads within the same screen, and it also features an indicator guide AI called "Sendatsu" that answers how to interpret the numbers. It operates in three industries: classroom business, e-commerce, and store services.
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"Mitahashi" is a market visualization and analysis tool aimed at owners and business managers of multi-store retail businesses. We have applied our 3D and 4D scanning and digital twin technology to decision-making for store location strategies. By simply entering an address, you can visualize the market area for each store on a map in 3D and automatically calculate the overlap of market areas between stores. Potential store locations are rated from S to C, and the investment recovery period can be estimated. The design of advertising distribution areas can be completed on a single map. It incorporates public statistics such as the 500m mesh population from the census, passenger numbers at train stations, and income data from municipalities, allowing you to view the population overlaid on the 3D urban model from the Ministry of Land, Infrastructure, Transport and Tourism's "Project PLATEAU," providing a three-dimensional view of daytime and nighttime market areas. Customer lists (CSV) are processed only within the browser, with no transmission to external sources. No installation is required; you can use it simply by opening a dedicated URL. A free demo that does not require registration is also available.
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The "3DGS Mesh Converter" is a web service that allows you to export .ply files captured with 3D Gaussian Splatting (3DGS) into mesh data formats (GLB/STL/OBJ). By simply uploading the file to your browser and selecting the conversion method, you will receive a format that can be directly used in Blender, Unity, or 3D printers. No dedicated software or GPU is required. There are two types of conversion methods available. You can choose between "calculated conversion," which is faithful to the original data, and "high-resolution AI conversion," which focuses on appearance with details supplemented by AI, depending on your needs. Currently, it is available in beta with initial-stage quality, but it is at a level suitable for practical use if you need to prepare a base mesh. It has been released early to address the issue of "not being able to hand over the production after capturing with 3DGS." There is a plan available for you to try it for free. You can start using it right now from the service site (4dgs.jp).
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This is a tool that generates full-body motion data from monocular (single camera) videos taken with smartphones and other devices. If you have one video that shows the entire body of a person, you do not need a special suit, markers, multiple cameras, or lighting equipment for filming. In addition to automatically exporting a verification video that overlays the captured motion onto the original footage, it automatically evaluates the segments of the entire recorded video where motion is stable and suggests high-quality segments as candidates. You can also extract just those segments. It can be used for motion capture from materials shot outdoors or from past footage and reference videos. The motion data is exported in a common animation format that can be read by major 3D CG software as standard. It is provided free of charge to creators who plan to register with 3Dasset.io or use assets from the site. When more serious filming is needed, you can step up to markerless "AR51" or optical capture.
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The "AR51" is a markerless motion capture system that does not require a motion suit and can capture over 100 people simultaneously. It allows for the performance and movement of groups to be captured in real-time into the digital world. Many previous markerless systems were limited to capturing 2 to 3 people at the same time, but the AR51 can track a large number of individuals simultaneously with high accuracy. Once the shooting area is set up (calibrated), there is no need for individual setups like T-poses; tracking begins as soon as people enter the space and move. The latest AI algorithms analyze the data in real-time. It can easily integrate with Unity and Unreal Engine, making it useful for live streaming that moves avatars in real-time or for AR experiences in remote locations. IZUTSUYA provides shooting and demo services at partner studios and supports the implementation of the system.
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"Location VR GATE" is an XR experience that transforms the immediate surroundings, such as offices, exhibition venues, and tourist spots, into fantasy spaces or ancient worlds when you point your handheld device at them. It does not require VR goggles, and there is no need for participants to wear markers or motion suits, making it easy to implement at exhibitions and events. For capturing human movements, it utilizes the markerless motion capture system "AR51," which can simultaneously capture over 100 people. It supports real-time integration with Unity/Unreal Engine and motion analysis through AI, covering not only people but also object and finger tracking. Service development, experience design, and XR implementation are handled by NILL Inc., a creative development studio in the VR/MR field. This is an option for those who want to try location-based XR or use it for short-term events.
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ARpedia is a children's AR picture book and educational material that combines paper picture books with tablets. It was developed by the South Korean educational company Woongjin ThinkBig and is sold by IZUTSUYA Co., Ltd. By propping a tablet against a camera shaped like a giraffe called "SPOTTY" and opening the picture book in front of it, the camera reads the book and the illustrations come to life on the tablet screen. You can participate in the world on the screen using the included paper markers. Unlike materials that only involve watching videos, this allows children to turn the pages of the picture book and pick up the markers to read at their own pace. It includes ten books on STEM learning themes such as dinosaurs, space, weather, and robots, aimed at children aged 4 to 9. It has been selected for the "CES Innovation Awards" at the CES technology trade show in the United States for three consecutive years from 2022 to 2024 (according to the developer's announcement). Please consult us for anything from a single set for home use to bulk introductions for classrooms and facilities.
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Inspections, surveying, and security using drones, as well as dark work in factories, warehouses, and plants, face challenges of "high difficulty × high risk × labor shortage." IZUTSUYA provides industrial VR training to reduce the burden and risks in such environments. "VR Drone Pilot Training" allows for safe piloting practice in a VR space using actual drone controllers. "Dark Exploration VR (VR Flashlight)" is a hazard prediction and safety training for dark work, where participants explore completely dark factories, underground spaces, and warehouses using only the light from a flashlight. By combining our 3D scanning (photogrammetry, 3D Gaussian Splatting, 4D Gaussian Splatting), we can also create company-specific training environments that replicate real factories, warehouses, and construction sites in VR.
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Canvia is a digital canvas (smart art frame) developed by Palacio Inc. in the United States. IZUTSUYA Co., Ltd. is the official distributor in Japan. Unlike typical monitors or televisions, it is designed with a matte display that reduces light reflection, allowing it to blend seamlessly into interior spaces. Its unique ArtSense technology detects the surrounding brightness, color temperature, and light angle, automatically adjusting the colors and contrast of the displayed artwork. Through the app, you can choose from over 10,000 pieces of art via subscription, as well as upload original images and videos, and display NFTs through wallet integration. You can also set display schedules, brightness, and nighttime sleep modes. Please consult us for installations in hotels, galleries, offices, commercial spaces, or for your home interior.
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xTrace is a transparent digital signage that displays vibrant images while integrating with the surrounding space. It combines the high transparency and high-definition expression unique to transparent OLED (Organic Light Emitting Diode) with a non-contact interface that allows operation through hand movements without touching the screen. Transparent OLED is a display technology that uses self-emitting elements, allowing everything except the display area to be transparent. Since it does not require a backlight, it can achieve a thinner, lighter, and more transparent display compared to LCDs. When displaying videos or images, it can create effects that resemble holograms. It can be implemented in reception areas, payment screens, exhibitions, and spatial presentations. By combining it with AI avatars and automated responses, we are working to provide unprecedented experiences while reducing human costs. It is available for purchase. Please feel free to contact us for consultation on implementation.
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One of the labor-intensive tasks in creating deliverables for regular inspections of structures such as bridges is organizing field photos and transcribing damages onto layout drawings. In "LiDAR Damage Detection," when inspection engineers trace cracks on the photos, those lines are transcribed to the correct positions on the layout drawing in DXF format. The length of the cracks is calculated based on the scale of the photo. The calculation of width will be incorporated while verifying through beta testing, along with methods such as close-up photos or photos that include a scale (currently, values measured with a crack scale can also be input). A list of damages (Excel/CSV) and reports/photo logs (PDF) can also be output in the same flow, supporting the correspondence between photos, drawings, and logs. Crack detection by AI is presented as a "draft" on a separate layer, and the decision to accept it is made by the engineer. Since it runs in a browser, there is no need to install software. Layout drawings can be imported not only in CAD DXF format but also in cases where only PDF is available. Currently, we are seeking companies and organizations to participate in the application of this to drawings and photos and to verify shooting methods as part of a beta version. Trials can begin with anonymized materials.
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We would like to contribute to your company's further growth by introducing our service of "affordable and high-quality 3D production." 【Features of Our 3D Scanning Technology】 High-Precision Scanning: By combining AI technology and photogrammetry, we have realized a service that provides high-precision 3D data production at a low cost. Rapid Delivery: We respond quickly to urgent projects and deliver within a short timeframe. Customization: We can customize according to your company's needs. The 3D data produced by us is widely used in advertising production, video production, game development, and more.
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