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Game development using digital twins and motion data.

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IZUTSUYA Game Development / 3Dasset.io

last updated:Oct 13, 2026

IZUTSUYA Inc.
IZUTSUYA Inc.
  • Official site

Bringing the movements of real objects, places, and people directly into the game. Game development utilizing digital twins and motion data such as 3DGS.

IZUTSUYA is engaged in low-cost, short-term game development utilizing digital twins recorded with technologies like 3DGS (3D Gaussian Splatting) and motion data obtained from real people. Our company has been digitally archiving real-world objects and locations through 3D and 4D scanning, distributing them as data assets on our 3D data platform "3Dasset.io." We also capture human movements, such as dance and gestures, using markerless motion capture "AR51" and extracting full-body movements from smartphone videos with "V2M." By using these assets derived from real footage, we can prepare the settings and character movements for games without building them from scratch. In our own title "Muccha Macho," we recreated real workout equipment in a digital space. A non-engineer with no prior game development experience utilized AI and digital twin assets to progress to the production of a demo screen in about two weeks. Please feel free to consult us about the use of data assets in game development and video production.

    Virtual Reality RelatedOther contract services
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Game development using digital twins and motion data.

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  • Related Link - https://izutsuya.io/2026/09/08/very-muscular/

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basic information

【What We Can Provide】 - Game planning and development - 3D modeling of real objects and locations (3DGS, photogrammetry, LiDAR, laser-based 3D scanning) - Data capture of human movements (markerless motion capture "AR51", extraction from monocular video "V2M", 4DGS) - Conversion from 3DGS to mesh (3DGS Mesh Converter) - Provision of data assets from 3Dasset.io (including data not publicly available for corporations) 【Collaboration】 - AR51 supports real-time integration with Unity/Unreal Engine 【In-house Titles】 - "Muccha Macho" (bodybuilding simulation, PC (Windows), scheduled for release on Steam in October 2026) *Release dates may be postponed depending on development status.

Price information

It will vary depending on the scope of development (planning, 3D modeling, motion capture, development, provision of data assets, etc.). We will provide a quote after hearing your requests.

Delivery Time

Please contact us for details

※It varies depending on the scope and scale of the development. Please consult with us.

Applications/Examples of results

【In Such Scenarios】 - Games set in real facilities, townscapes, cultural properties, etc. - Games utilizing the movements of real people (dance, gestures, sports) - PR for companies or regions, experiential content - Experiences that combine location-based XR and human movement 【Achievements】 - Our title "Muchamacho": A body-building simulation that recreates real workout equipment in a digital space. Developed as a case study for 3Dasset.io (Official website: muchamacho.com) - Digitization of dance motion data from world-renowned dancer Kent Mori (AR51)

Detailed information

  • fig1_training.jpg

    "Reproducing real-world workout equipment in a digital space" This is the training screen for our title "Muccha Macho." You will train your avatar's body through exercises targeting specific muscle groups. (This is a screen under development.)

  • fig2_contest.jpg

    Compete in a contest with your developed avatar. Aim for first place by competing in muscle mass, balance, and finishing touches. (This is a screen under development.)

  • fig3_gym.jpg

    The gym that serves as the stage, also with digital twin assets. Utilizing AI and digital twin assets, a non-engineer with no game development experience was able to progress to the creation of a demo screen in about two weeks. (This is a screen in development.)

  • fig4_food.jpg

    In a walkable city, you can also enjoy meals and rest. We build our bodies by accumulating training at the gym, meals in the cafeteria, and rest at home. (This is a screen under development.)

Company information

IZUTSUYA

IZUTSUYA Inc.

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IZUTSUYA Inc. digitizes real-world spaces and objects by combining 3D/4D scanning, centered on 3D Gaussian Splatting (3DGS), with AI. We adopted 3DGS in our work early, in 2024, and have recorded buildings, traditional crafts, plants, and even human gestures and dance movements as high-fidelity 3D/4D data. We provide an end-to-end service: capture, data optimization and mesh conversion, and publishing, sales and license management on our own 3D data platform, 3Dasset.io. From digital archiving of cultural heritage and infrastructure inspection DX using LiDAR point clouds and AI, to Location XR experiences that combine places with human movement, we help bring 3D technology into culture, construction, tourism and entertainment. We choose between DSLR cameras, 360-degree cameras, LiDAR and markerless motion capture according to each project, and work with research institutions to field-test new equipment and methods. Please feel free to contact us.

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